Post by WS on Mar 6, 2011 10:50:16 GMT -5
Enter an alternate history in the World of the Blood, where the Dark Jewels are rare and the Black Jewels are little more than myth. A mix of legend and history tell us that fifty thousand years ago a war loomed between Terreille and Kaeleer. Each side sought to be the only ones to control the Gates; assassins were sent. As fate would have it, they departed in each direction on the same day. And there was a bloodletting of Priestesses who held the knowledge to work the Dark Alters that made the pages of history run red.
Now travel between the Realms is utterly shut down though one or two elusive figures remain - demons or Guardians - who retain the otherwise lost knowledge, and in each Realm the others have faded to distant myth.
In some places in each Realm, Blood Law and Protocol are still revered, and the Blood - those who wear the Jewels, and those who do not - work to protect the Land and to live together... if not quite in peace, then at least without taint. But in other places, Protocol has been twisted, Blood Law trampled beneath newer laws written by the strong to suit their own ends. In Chaillot a male council takes hold, backing the rise of a Warlord Prince who would see Chaillot tremble for his own gain. In Dhemlan Kaeleer, a Black Widow Priestess steps into a convenient vacuum of power. Queens tread lightly or flee to hiding. The Dea al Mon, elusive Children of the Wood, have opened their borders for the first time in millennia in order to take in refugees - but tensions rise between natives and refugees each day. The Queen in Glacia had to take her Territory after a storm of blood, and sits uneasy on her throne. In Shalador, Blood Law is sacred and all males voluntarily choose to wear Rings of Obedience, now called Rings of Service - a testament to the abuses practiced and defeated generations past, and standing now as a reminder of the service that is the heart of the Blood. Now the old strong Queen is dying and young Queens from rival families, each with Dark Jewels, eye the throne and lay their plans.
What will happen next in these Realms? Join us and help us write the next chapter of this history. Will you rule? Will you serve? Will you wear powerful Jewels, perhaps even receiving from the Darkness the fabled Black Jewels as none have done in generations? Or will you live in fear as a Broken witch or a lowly Blood male or even landen? Will you spread fear and taint and tear down Protocol and Blood Law? Or will you help to restore fragile trust, to serve and protect?
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In more practical terms, Witch Storm is a play-by-post BJT rpg that tries to promote good role playing, good story arcs, some balance of power. It encourages everyone to play their share of the lighter Jewelled characters who would really be the back bone of Blood society and to keep the Dark Jewels special. It keeps the number of open Territories limited to have plenty of characters with who to role play in any given place. Plots are driven by the players and Territory rulers; the admin are just there to keep everything running smoothly - though they can usually be relied upon to make a character to help make that great plot idea you just thought of happen.